Product Design Sprints

Don’t Be Evil. Don’t Be Building It.

You could argue that something pleasant actually came out of Google after all, in the early days their UX teams were building a lot of product, this mountain of product seems to also correspond with a mountain of abandoned projects, thousands of shredded lines of code, developer hours blown away. In a word “Waste”. Something had to be done internally to streamline the proceed and know sooner rather than later if a product idea was going to be a hit of a miss, and get to that horizon quickly.

Enter: the Design Sprint

One of the main premisses of the Product Design Spring (PDS):

Fail fast, fail hard, fail early, and move on without expending excessive amounts of resources. 💸💸💸

or the ☀️-side is you’ve found a successful product, done it collaboratory, and for little R&D cost.

How To Cook a PDS Pudding

Traditionally a PDS is committed to over 5 days, so Monday to Friday covering the flow and covers idea creattion, design, prototyping, and testing – all with a user-centered focus as this comes from a User eXperience origin.

Things You Will Need

How to Mix This All Up

Product Design Sprint Phases

Step 1: Map / Understand

What exactly are the collective team going after, what is the shared goal in mind ? Find the wanted User experience, what do you wish to be available to them, what would the consider business case be for this product interaction ? Find A Main Goal

Step 2: Sketch / Diverge

There are move than one way to solve any problem, there could be more than one golden path. There are no wrong answers here, extract as much create problem solving capacity from the team as possible. Discuss the User flow and stories, really pick them apart and find out how different team members would go about solving them, elaborating on them.

Step 3: Decide / Converge

It is crunch time people, as a group you need to move forward as a singular vision of the progression of the Product. Eliminate those ideas sitting outside of the bell-curve, the straggles, it’s time to be a tad Darwinian 🐸 🐍 with the Teams ideas.

Step 4: Build / Prototype

Time to tap your local front-end developer on the shoulder, or the more visually creative amongst you and hoist up a landing page, Keynote, just use a static site generator no need to get into the framework weeds on this one.

Step 5: Test & Learn

Now we need to wrangle some humans and potential Users from the real-world, outside. It’s time to validate your ideas before you invest in designing and developing the product. How are Users actually going to relate to the product, if at all ?

Endgame / Outcomes

Time to report up to leadship your teams findings, and if This product could in fact be the right one for your team to be actually building, and not just building a product and hoping they the users will come. Maybe a PDS is the right way to go about building a product for your team ? Try one out and Don’t Be Evil. Don’t Be Building It if you don’t have to.

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